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What is Reinforcement Learning (RL)

Published Apr 23, 2019

Preface

I am a student studying in Singapore Polytechnic, currently in year 3. I truly enjoy what my course, Diploma in Computer Engineering has to offer. However, I have yet to see a chance to explore some of my ideas I have since I was year one. Over the years of hackathons, projects, and most importantly guidance from mentors and peers, I feel like I know enough to learn RL at my own pace. This blog is to document what I have learnt over a two-week from my school holiday.

FUNdementals

To discuss RL in specific terms, it is important to understand the following terminology:

  • agent : this is an algorithm in your machine that you train to achieve your goal
  • environment : this is the place your agent interacts with
  • state : The instantaneous situation the agent finds itself in in relation to other factors.
  • action : This is the step that your agent takes upon determining from the multitude of possible steps from a state
  • reward : A feedback used to measure the success/failure of the agent.
  • discount : As time goes on, we all die. This is why we include the discount factor, to maximize time to live and do not let the “end game” actions affect the early game performance.
  • episode : The session the agent runs from start to finish.

At the core of RL, we want the agent to learn the best actions to achieve a particular outcome through trial and error. There are multiple methods to be discussed but releasing it all in one article just spoils all the fun hehehe. Today we focus more on the technical terms.

Using the definitions above, we can see how they come together. The agent is what we have designed. The environment is a function/black box that transforms the agent’s current state and action taken into the next state and a feedback(reward), while the agent transforms the new state and reward into a next action. The agent’s job is to approximate the environment’s function to find the maximum reward it produces after each episode. A discount can be added to allow high performance early in the episode (and possibly forever!).

RL-flow

So, using the above phenomena, we can observe more phenomenas and they can be expressed mathematically. Hence, let’s also define a few terms:

  • policy : A strategy that the agent uses to determine the next action based on the current state. It maps states to actions of highest reward.
  • Q-value or action-value : Q is a abbreviation for Quality. This is the expected long-term return with discount, taking into consideration of action. This value maps state-action pairs to rewards, having a subtle difference with policy.
  • Value : the overall expected reward in a particular state until the end of the episode following a particular policy also considering discounts.

Hang on, the definition of Q-value and Value are similar. Are they the same?

Think of Value as the label, and Q-value is the predicted outcome. The policy is supposed to be updated. With this statement in mind, we actually have some sort of gradient here we can optimize!

  • Advantage Function :The difference between the Q-value and the Value.

These are all the important terms, I’ll be writing a separate article on model based and model free. Do keep an eye on it!

That’s it for today! These should be pretty easy to remember right? The following article will closely tie to this article so stay tuned!

References:

  • [https://towardsdatascience.com/the-complete-reinforcement-learning-dictionary-e16230b7d24e]
  • [https://skymind.ai/wiki/deep-reinforcement-learning#define]
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